Rules

Recording


It is not required, but it is highly encouraged, for at least one player from each team to screen record the match in it's entirety.

Video evidence of the entire match (including pre-game lobby interaction) will be the easiest way to resolve complicated disputes, catch cheaters, and maintain competetive integrity.

It is also recommended to take screenshots of the post game scoreboard after each map is played, as these screenshots will help expedite the review of simple disputes.

Hosting


Matches will be played using Custom Games and must use the hosting order defined on the match page.

The Team that is not hosting will pick which side to play on.

If the host starts the wrong map or settings, they must end the game instantly and restart with the proper map and settings.

If the map isn't ended before the first kill, or in the first 20 seconds, the host team will forfeit that map.

Delays


Both teams must have all players in the lobby, and ready to start the match, no more than 10 minutes after the scheduled start time.

The next map should be started 10 minutes after the previous map has completed.

If a team delays for more than 10 minutes between maps that team will forfeit the match.

Video evidence should be provided in the event of a dispute involving excessive delays.

Missing Players


A Team can start a map with a missing player, unless it is for a "Kill Dependent Game Mode" (Team Deathmatch, Kill Confirmed etc). A Team may only be shorthanded by one Player. For example, in a 4v4, a Team can start a map with 3 Players.

If 10 minutes have passed since a maps scheduled start time, and a team has more than one missing player, the team with missing players will forfeit that map.

Tie Game


If a map results in a tie, the map will be replayed.

Connection Issues


If there is a connection related issue in your match, please obtain video proof of the connection issue. After the match has been completed, contact support with any proof you obtained.

Disconnections


Games must be restarted if a Player disconnects in the first 30 seconds, and before the first kill.

All players must leave the match to end the game.

Proof must be captured and submitted in the event of a dispute.

If a Player disconnects AFTER the first 30 seconds or AFTER the first kill, the map must be continued.

The disconnected player may be reinvited to the game.

The team with the missing player may not leave the game.

If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.

If the Host disconnects after the first 30 seconds or after the first kill, the hosting team will forfeit the map.

This includes the time between the end of the map and loading into the pre-game lobby.

Random Player Joining


If an unknown player enters the lobby, please request that they leave.

If the player leaves without disrupting the match, the match must continue.

If the player disrupts the match, the host should end the game & restart from the score at which the player entered.

Restricted Items


If a Player actively uses a restricted item they will forfeit the current map.

The burden of proof is on the opposing team to prove the item was used. Proof of a restricted item being used must be in video format and include the scoreboard.

Leaving a match due to the opposing team equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they can prove that the item was used.

No Shows


A team has 10 minutes after the scheduled start time to join the lobby with the proper number of players. Failure to do so will result in a forfeit of the match.

If an opposing player fails to show up you should obtain video evidence

Leaving a match due to the opposing team equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they can prove that the item was used.

Accounts


Players are required to play the match from an account that is listed on their profile.

If a player has no account listed on their profile, or if they play from an account that is not listed on their profile, their team will forfeit the match.

Forfeits


If the opposing team breaks a rule that results in them forfeiting the match, you should wait until you are able to submit match results, and report that your team won the match.

Be sure that you collect thorough video evidence of the rule violation in case the opposing team decides to initiate a dispute.


Settings

Search & Destroy


Game Settings


Round Time Limit: 1M:30S

Round Switch: Every Round

Skip Infil: On

Input Swap Allowed: Off

Allow Callout Pings: Off

Advanced


Defuse Time: 7.5 Seconds

Silent Plant: On

Reset Plant/Defuse Progress: On

Player


Health Regeneration: Normal

Weapon Mounting: Off

Team


3rd Person Spectating: Off

Enemy on Compass: Off

Friendly Fire: On

Gameplay


Equipment Delay: 5 Seconds

Battle Chatter: Off

Hardpoint


Game Settings


Skip Infil: On

Advanced


Initial Zone Activation Delay: Off

Next Zone Reveal Time: 10 Seconds

Objective Team Spawn Delay: Off

Player


Health Regeneration: Normal

Weapon Mounting: Off

Team


3rd Person Spectating: Off

Enemy on Compass: Off

Respawn Delay: 3.5 Seconds

Suicide Spawn Delay: 1 Second

Friendly Fire: On

Gameplay


Equipment Delay: 5 Seconds

Battle Chatter: Off

Control


Game Settings


Time Limit: 1 M: 30 S

Round Time Limit 1 M: 30 S

Skip Infil: On

Input Swap Allowed: Off

Player


Health Regeneration: Normal

Weapon Mounting: Off

Team


3rd Person Spectating: Off

Enemy on Compass: Off

Respawn Delay: 3.5 Seconds

Suicide Spawn Delay: 1 Second

Friendly Fire: On

Gameplay


Killstreak Delay: 10 Seconds

Equipment Delay: 5 Seconds

Battle Chatter: Off


Restricted Items

Operators


Gaia

Gaia Blackcell

Weapons


Assault Rifles


DG-58

FR 5.56

Holger 556

Shotguns


All Shotguns

Light Machine Guns


All Light Machine Guns

Marksman Rifles


All Marksman Rifles

Battle Rifles


All Battle Rifles

Pistols


TYR

Melee


Riot Shield

Launchers


All Launchers

Attachments


All Thermal Optics

All Akimbo Attachments

Barrels


All Grenade Launcher attachments

All Masterkey attachments

Muzzles


All Suppressors & Silencers

Ammunition


All Ammo Types Except High Velocity & High Grain

Conversion Kits


Renetti | Jak Ferocity Carbine Kit

Killstreaks Allowed


Cruise Missile

Precision Airstrike

SAE


All other Killstreaks are restricted

Gear


Vests


Demolition

Gunner

CCT Comms

Overkill

Gear


Mission Control Comlink

L/R Detector

Blacklight Flashlight

Threat Identification System

Data Jacker

Bone Conduction Headset

Equipment & Field Upgrades


Lethals


Claymore

Throwing Knife

Thermite

Thermobaric Grenade

Proximity Mine

Drill Charge

C4

Throwing Star

Breacher Drone

Tacticals


Battle Rage

Scatter Mine

Decoy Grenade

Snapshot Grenade

Shock Stick

Stim

Tear Gas

EMD Grenade

Field Upgrades


Heartbeat Sensor

Med Box

Inflatable Decoy

Comm Scrambler

Tactical Insertion

A.C.S

Tactical Camera

DDoS

Deployable Cover

Recon Drone

Loadout Drop

Portable Radar

Smoke Airdrop

Suppression Mine

Anti-Armor Rounds


Map List

Search & Destroy

Highrise

Invasion

Karachi

Scrapyard

Skidrow

Terminal

Hardpoint

Highrise

Invasion

Karachi

Scrapyard

Terminal

Control

Highrise

Invasion

Karachi

Scrapyard

Terminal